Jakala
Jakala • May 2019 – January 2020

The challenge
Websites, loyalty apps, instant-win games and campaign visuals for the brands Jakala works with.
At Jakala, a marketing and technology agency, I worked as a web designer from May 2019 to January 2020: UX/UI for loyalty programmes, instant-win games and gamification, for brands such as Intesa Sanpaolo, SEAT, Heineken, Tezenis, De’Longhi, Scalo Milano and Dove Vivo. Some projects went live, others were proposals for pitches.
This page gathers them client by client: the redesign of an outlet website, a brand community, loyalty app concepts, instant-win games and campaign visuals.
My role
- Mapping existing sites and information architecture
- Wireframes and interaction design
- Mobile and desktop UI prototypes
- Motion design to preview gestures and interactions
- Pixel-perfect support to the front-end team
- Campaign and brand visuals


Torino Outlet Village
For Arcus Real Estate we redesigned the website of Torino Outlet Village. The old site had no coherent structure: too many clicks, and links between sections that had nothing to do with each other.
With the team I mapped every page and rebuilt the information architecture in three levels of interaction from the home page, mobile first. Then came the wireframes and the UI prototypes for mobile and desktop.

De’Longhi · DeLovers
Wireframes for DeLovers, De’Longhi’s community: the web interactions of a logged-in member, from the home page with challenges, wallet and articles to a single challenge to take part in.



Loyalty app concepts
For pitches, I designed and presented loyalty app concepts, with short motion previews of gestures and interactions: Scalo Milano, an outlet near Milan; The Goodies for Cigierre; Tezenis, where you scan a product’s barcode and find out at once whether you have won it; and Dove Vivo, built around members’ passions and green goals.
Instant win
Instant-win games where one tap decides the prize. For Intesa Sanpaolo, an animated reveal in an illustrated scene.
For SEAT, the screen becomes the car’s start button: press it, and the engine tells you whether you have won.






Heineken · We Are Heineken
Visuals for a gamification campaign around Heineken 0.0: an app that rewards people’s passions, told through everyday moments when a beer was not possible before. The match on the sofa, the stop on the road to the sea, the gym, the end of a work project.

VTB · Brand proposals
Proposals for VTB’s brand communication, in English: a balloon as a light, friendly helper and partner, and a character who is “with you, for an easy life”.






















